Hormonal responses differ when playing violent video games against an ingroup and outgroup
Correspondence
- Corresponding author. Department of Psychological Sciences, University of Missouri, Columbia, MO 65211-2500, USA. Tel.: +1 573 882 6268; fax: +1 573 882 7710.

Correspondence
- Corresponding author. Department of Psychological Sciences, University of Missouri, Columbia, MO 65211-2500, USA. Tel.: +1 573 882 6268; fax: +1 573 882 7710.
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Fig. 1
Standardized (mean=0, S.D.=1) testosterone levels for the between-group tournament, when this tournament was played after the within-group tournament. Values immediately after the tournament are significantly (p<.05) higher than those immediately before the tournament.
Fig. 2
Standardized (mean=0, S.D.=1) testosterone levels for the within-group tournament, when this tournament was played first. Throughout the tournament the highest ranking players (Rank 3) had lower testosterone levels (p<.05) than their teammates.
Abstract
For 14 teams of three young men, salivary testosterone and cortisol were assessed twice before and twice after competing in within-group and between-group video games that simulated violent male–male competition. Men who contributed the most to their teams' between-group victory showed testosterone increases immediately after the competition, but only if this competition was played before the within-group tournament. High-scoring men on losing teams did not show this immediate effect, but they did show a delayed increase in testosterone. In contrast, high-ranking men tended to have lower testosterone and higher cortisol during within-group tournaments. The results are consistent with the hypothesis that men's competitive testosterone response varies across ingroup and outgroup competitions and is muted during the former. The testosterone response during the between-group competition also suggests that violent multiplayer video games may be appealing to young men because they simulate male–male coalitional competition.
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